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#DENJIN MAKAI 2 GUARDIANS FULL#
In a desperate pinch? When the bar is empty, you can overdraw on it if you try to use a special ability and don’t have enough power, the game will convert one life point into a full power bar for you. The power bar refills slowly as you make regular attacks and will refresh very quickly if you do stand there doing nothing–which isn’t always an option. Even if you’re not up to the task of pulling off Street Fighter II-style motions, the traditional beat-em-up "super attack” to knock away enemies can be easily activated and consumes power, not life as you would normally expect. Each move has specific joystick and button commands, which Guardians lists on the character select screen. You can play Guardians as the more traditional punch-throw-jump beat-em-up and, if you’re skilled enough at these kinds of games, you might even survive, but it’s more likely you’ll need to utilize each character’s abilities, which when used deplete a power bar below your life meter. Each character has their own speed and strength ratings, and unique assortment of special moves, with a repertoire right out of a one-on-one fighting game. That selection isn’t just for show, either. It has the quality craftsmanship of a Capcom or Konami title, with a mind-boggling eight different characters to choose from. It might be premature since I’m just in the “G"s, but I’m going to throw Guardians into contention for best arcade beat-em-up of 1995. Guardians (aka Denjin Makai II) is a 1995 Banpresto beat-em-up that is everything that their 1994 precursor, Denjin Makai was and more and everything that their most recent beat-em-up, Pretty Soldier Sailor Moon, should have been.
